Guangyan Cai
Guangyan Cai
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Inverse Rendering
PBIR-NIE: Glossy Object Capture under Non-Distant Lighting
Glossy objects present a significant challenge for 3D reconstruction from multi-view input images under natural lighting. In this …
Guangyan Cai
,
Fujun Luan
,
Miloš Hašan
,
Kai Zhang
,
Sai Bi
,
Zexiang Xu
,
Iliyan Georgiev
,
Shuang Zhao
Cite
DOI
arXiv
isoext: Isosurface Extraction on GPU
Efficient isosurface extraction on GPU.
Neural-PBIR Reconstruction of Shape, Material, and Illumination
Reconstructing the shape and spatially varying surface appearances of a physical-world object as well as its surrounding illumination …
Cheng Sun
,
Guangyan Cai
,
Zhengqin Li
,
Kai Yan
,
Cheng Zhang
,
Carl Marshall
,
Jia-Bin Huang
,
Shuang Zhao
,
Zhao Dong
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Project
Paper
irtk: Inverse Rendering Toolkit
irtk
(
I
nverse
R
endering
T
oolkit) is designed to simplify the process of conducting inverse rendering experiments with differentiable renderers.
Physics-Based Inverse Rendering using Combined Implicit and Explicit Geometries
Mathematically representing the shape of an object is a key ingredient for solving inverse rendering problems. Explicit representations …
Guangyan Cai
,
Kai Yan
,
Zhao Dong
,
Ioannis Gkioulekas
,
Shuang Zhao
Cite
DOI
Paper
Supplement
Code
URL
Differentiable Time-Gated Rendering
The continued advancements of time-of-flight imaging devices have enabled new imaging pipelines with numerous applications. …
Lifan Wu
,
Guangyan Cai
,
Ravi Ramamoorthi
,
Shuang Zhao
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DOI
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