Physics-Based Inverse Rendering using Combined Implicit and Explicit Geometries

Abstract

Mathematically representing the shape of an object is a key ingredient for solving inverse rendering problems. Explicit representations like meshes are efficient to render in a differentiable fashion but have difficulties handling topology changes. Implicit representations like signed-distance functions, on the other hand, offer better support of topology changes but are much more difficult to use for physics-based differentiable rendering. We introduce a new physics-based inverse rendering pipeline that uses both implicit and explicit representations. Our technique enjoys the benefit of both representations by supporting both topology changes and differentiable rendering of complex effects such as environmental illumination, soft shadows, and interreflection. We demonstrate the effectiveness of our technique using several synthetic and real examples.

Publication
Computer Graphics Forum
Guangyan Cai
Guangyan Cai
Ph.D. Candidate in Computer Science

I am interested in physics-based differentiable rendering and its applications, such as inverse rendering.

Kai Yan
Kai Yan
Ph.D. Candidate in Computer Science
Zhao Dong
Zhao Dong
Research Scientist at Meta Reality Labs
Ioannis Gkioulekas
Ioannis Gkioulekas
Assistant Professor at Carnegie Mellon University
Shuang Zhao
Shuang Zhao
Associate Professor of Computer Science at the UC Irvine