Experience

  1. Research Intern

    Adobe Research
    • Developed a novel, cost-effective lighting representation called Envmap++ for accurate reconstruction of glossy objects in indoor environments.
    • Conducted research on improving the fidelity of glossy object reconstruction under complex indoor illumination conditions.
    • Link to our arXiv submission:
  2. Research Intern

    Meta Reality Labs
    • Explored baking artifacts in material reconstruction using inverse rendering, proposing a potential method to address these challenges.
    • Collaborated on developing a hybrid pipeline that combines NeRF with physics-based differentiable rendering, aiming to improve 3D reconstruction quality.
    • Had the opportunity to showcase our reconstruction results at (briefly featured at 1:13:20).
    • Our team’s work was accepted for publication at ICCV 2023 .

Education

  1. Ph.D. Computer Science

    University of California, Irvine
    Supervised by . Investigated the problem of physics-based inverse rendering, which aims to reconstruct the 3D shape and reflectance of an object from multiple images.
  2. B.S. Computer Science

    University of California, Irvine
    Supervised by .